My Chapter on Gamification: From Behavior Model to Business Strategy
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Sustainable Gamification: Playing the Game for the Long Haul
So gamification can’t possibly work over the long term. However, it doesn’t need to work long term to bring sustainable value.
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The Gamification Backlash + Two Long Term Business Strategies
So this brings up an interesting question. What happens when you gamify everything in life? Will people really do everything we want them to do? This just sounds a little too good to be true! Intuitively, it seems likely that at some point, consumers must get tired of gamification. They will probably get into a state of point/badge fatigue and start to resent any type of gamified activity. This is known as the gamification backlash.
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(Relatively) Cheat Resistant Rewards and Metrics for Gamification
Today, I’d like to continue this discussion and show you practical ways to affect these two levers.
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Beat the Cheat: Stop Gaming the Gamification
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Gamification beyond Business and Future Challenges
Q5: How is gamification being applied beyond the business world to address societal and public policy challenges?
Q6: What is one thing we should be asking here about gamification? What do we already know, and how could we get better answers? What we need to know: open research questions, and challenges going forward.
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The Gaming Industry, Gamification, and Work
Q3: What can we learn from the gaming scholarship and the gaming industry to develop effective gamification?
Q4: What can psychology and management teach us about the gamification of work?
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What is Gamification, Really?
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Real Life Gamification: The Good, the Bad, and the Ugly
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The Future of Enterprise Software will be Fun and Productive
What is it about video games that make them so desirable and addictive? I covered the answers to this question in the early articles of this mini-series.
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